Miami Shark 2 Game has not yet been developed, but we thought we would share some thoughts with you on what we would like to see if it was...
The original Miami Shark is a game of pure, outrageous silliness in pretty much every way. Playing as shark swimming in Miami waters that takes out people, planes and boats in a single leap is not a premise you are likely to see outside of this shark-infested series of games, and why would you want to? Miami/New York/Sydney/Medieval Shark seems to have the monopoly on the very specific genre of shark-massacre games. Miami Shark is an excellent title, mainly because no other games allow me to take down a B52 Bomber with a water-borne creature, but also because it’s simple, addictive, and damn fun to play. Although there isn’t that much room for improvement, I wouldn’t mind seeing a few extra features should the future hold a Miami Shark 2 (with a possible suffix of ‘Return to Watson Island’ or perhaps ‘The Fall of Biscayne Bay’).
One of the most notable flaws of the game (all of which are minor, but worth a mention) is the quite noticeable jerkiness and rigidity of the motion of the shark. Sending him in and out of the water feels a little stunted, and his movement through the water doesn’t feel much better. I’d go as far as to say that his movement in general feels very limited (unrealistic would be a poor choice of term here considering the frankly outrageous subject matter and premise in general), with a slight delay in the up or down motion and also the biting when pressing the corresponding key. It feels like the game physics in general could do with a little going over to perhaps give more of a responsive and dramatic feel to it. Encountering creatures in the sea should slow you down a little, his return to the water should be more impactful and his range of motion needs to be extended far beyond the up/down/left/right as it currently stands.
As it stands, you only run into a few creatures native to the sea such as the occasional pod of dolphins, with most of your nutritive sustenance coming from human swimmers, scuba divers and surface-dwelling swans. I wouldn’t mind seeing a little more biodiversity here, with different creatures of varying difficulty to defeat, earning you amounts of points that are relative to their toughness. I want to see sting rays, electric eels, whales, surfers and many more getting savaged by our hungry shark.
My last quandary about the game is the limited selection of attacks you have at your disposal. Considering the number of innocent people/aeroplanes/boats you sink, you are forced to do so with only a jump and a bite. Miami Shark 2 could greatly improve on this by offering a rampage-like attack where you build up power and super-charge your bite. It could even allow for manoeuvres like nose-dives that penetrate the sturdier boat or allow the shark to grow in size as he causes more destruction. Now that is a game that would hold my attention.